01
Directional Melee Combat
Attacks and blocks are directional — overhead, horizontal, stab. Reading your opponent matters. Stamina management punishes aggression that does not commit.
A first-person melee combat game set in a world where the sacred has rotted through. Steel, stamina, and the weight of every swing.
The Game
PROFANUM is a first-person melee combat game that takes directional weapon systems — attacks, blocks, parries — and places them inside a world that feels dangerous, not competitive. No arenas. No multiplayer lobbies. A place with a history that you move through.
The world was once sacred. Temples, fortresses, and halls that had meaning before something collapsed inward. What remains is occupied by things that should not still be standing. Combat is slow enough to carry consequence. Every decision matters because the game does not forgive careless ones.
PROFANUM is built for players who want weight, not comfort.
What Sets It Apart
01
Attacks and blocks are directional — overhead, horizontal, stab. Reading your opponent matters. Stamina management punishes aggression that does not commit.
02
Combat is experienced entirely from the first person. Swings have follow-through. Impacts land with hitstop and camera feedback. You feel every strike.
03
The setting is not procedural. It is a specific place — one that had meaning before something went wrong. Exploration rewards attention over speed.
04
Timed parries open counters. Holding a block drains stamina. The system rewards patience and punishes passivity in equal measure.
05
Different weapons handle differently. Reach, swing speed, and stamina cost shape how you approach each encounter. No weapon is universally correct.
06
PROFANUM does not explain itself twice. The game trusts the player to observe, adapt, and survive — or fail trying.
Media
Development
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