PROFANUM

First-Person Medieval Dark Fantasy Horror Action RPG

Studio
Knightmare Interactive
Team
Solo developer
Platform
PC / Steam
Release
April 2027

Press Assets

Download Press Kit ZIP archive
  • 1080p press trailer
  • High-resolution screenshots
  • PROFANUM and Knightmare Interactive logos
  • Short gameplay clips

About PROFANUM

PROFANUM is a first-person medieval dark fantasy horror action RPG built around deliberate, weighty melee combat, exploration, and sustained horror atmosphere. Players enter Briarholt, a fortified settlement within the Kingdoms of Man, where people, structures, and the surrounding wilds have been preserved beyond their natural end, confronting the Profane with sword, shield, ranged weapons, and Faith-powered miracles.

  • Commitment-based combat. Stamina, blocking, parrying, ripostes, positioning, and physical impact.
  • The Profane. Preserved civilians, corrupted knights, and creatures continuing past the point they should have ended.
  • Build your style. Melee weapons, shields, bows, crossbows, magic staves, and Faith-powered miracles.
  • Told through the world. Environmental storytelling and discovery rather than constant exposition.
Title
PROFANUM
Developer
Knightmare Interactive
Team size
Solo developer
Location
USA
Genre
First-Person Medieval Dark Fantasy Horror Action RPG
Platform
PC
Storefront
Steam
Engine
Unreal Engine 5
Mode
Single-player
Release
April 2027

Screenshots

Click any image to open it at full resolution. High-resolution originals are in the press kit.

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Logos & Key Art

Web versions, downloadable directly. Full-resolution logo and title art is in the press kit.

Knightmare Interactive studio logo
Knightmare Interactive logo PNG · 1100px
Knightmare Interactive studio mark
Knightmare Interactive studio mark PNG · 512px
PROFANUM title logo
PROFANUM logo PNG · 1400px
PROFANUM key art
PROFANUM key art JPG · 1200×630

Knightmare Interactive

Knightmare Interactive is an independent game studio based in the USA. PROFANUM is the studio's debut title and is being developed primarily as a solo project.

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Get in Touch

Interviews, preview and review access, and partnership inquiries are welcome.